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Once a Shadow Pokémon is captured the player then has to purify it. will appear one final time with the final obtainable Shadow Pokémon in the game.
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Once the player has obtained 82 of the Shadow Pokémon, Miror B. will appear and have a Shadow Pokémon that the player was not able to catch. If at some point in the game the player cannot catch a Shadow Pokémon, there is a second chance available: at random points throughout the game an antagonist, Miror B.
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Their usefulness is also increased by not having to use PP when you use a move, as they can be used as often as needed within a single battle. These moves often have lower power than their non-Suspicious counterparts, but still inflict more damage due to being super effective. This changed once Generation IV brought physical and special moves for each type. Shadow moves can be either physical or special, which is the only type of move that was capable of this in Generation III. Each Shadow Pokémon has a set of Shadow moves that it knows to give it more variety in combat, which is a significant change from Pokémon Colosseum. In this game there are 83 different Shadow Pokémon to eject. Shadow Pokémon are captured using the Snag Machine, as in Pokémon Colosseum. The main focus of the game, like its predecessor, is to capture Shadow Pokémon and eject them. This would fill the "tempo" gauge and allow for most efficient purification. Ideally, four purified Pokémon would be arranged in a clockwise fashion so that each would have a typological advantage over the next. In the new "Purify Chamber" mode, the player arranges purified Pokémon around a Shadow Pokémon to purify the latter.